Cloud2_v
========
  Textures:
    - BeyondPhantomCloud
        Offset: -0.9444584846496582, 0
        Scale: 1.600000023841858, 1

  Ambient Colors:
    - 128, 128, 120, 160

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 117, 178, 255, 255

  Steps:
    1: RGB = ((tex #1 A) * (tex #1 RGB)), then add (117, 178, 255)
         A = ((tex #1 A) * (vertex A))



Cloud_v
=======
  Textures:
    - BeyondSummerThunderHead
        Offset: 0.24287229776382446, 0

  Ambient Colors:
    - 128, 128, 120, 160

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 A) * (tex #1 RGB)), then add (255, 255, 255)
         A = ((tex #1 A) * (vertex A))



Sky_v
=====
  Textures:
    - DotNoise02
        Scale: 9, 9

  Ambient Colors:
    - 128, 128, 120, 160

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - -142, -98, -69, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-142, -98, -69), multiply by 2
         A = ((tex #1 A) * (vertex A))



StarSky_v_x
===========
  Textures:
    - GalaxySkyUniverse
        Scale: 3.8037109375, 1.3232421875

  Ambient Colors:
    - 128, 128, 120, 160

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 A) * (tex #1 RGB)), then add (255, 255, 255)
         A = ((tex #1 A) * (vertex A)), multiply by 2
